Thursday, June 4, 2015

Ed's Plastic Warrior Skirmish Game.

Here it is, the minis game that started it all for me.  My friend and I had many wonderful battles with these rules.  We did do more, (Castles, Giants) I'll have to write them up later. 

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EdsSkirmishGame.txt


[These brackets show where pictures will be.]

[Logo pic -- maybe have a few of the figures in the game logo?]

Ed's Plastic Warrior Skirmish Game.
by
Edward Golupski, and Donald Hosford


Purpose: This is a very simple skirmish style wargame, set in any pre-gunpowder era...

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Scale: Each figure is a single man.

[Show several figures with different weapons, and a ruler for scale.]

Figures used: Any really.  The figures we used were about an inch tall. They are equiped with whatever weapons are moulded on.

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Units: Just one type: the humble foot soldier.  

Setup: Divvy up the figures evenly between all players.  Setup any desired terrain.  Deside if any players are allies.  Choose a scenario.

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Scenario: Deturmine how the opposing armies are placed, and any special goals or rules.

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[Pic of two armies facing each other.]
Battle: Just a simple head-to-head battle.
  Placement:  Both forces start on opposite edges of the table.  Should be at least 24 inches apart.  All units in each army should be togather.
  Goal: The Winner has the last surviving unit(s) on the board.
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Turn Order:  All players must do each step before moving on to the next step.

1) Initiative: Roll dice, flip a coin, deside who goes first, whatever...

2) Move figures: Players move their figures.  The figures may be moved in formation or freely. (There are no formation rules in this game...)

  Foot Soldiers: May move upto 6" and still make one attack per turn.
  Notes: As long as the opposing armies are at least two feet apart, both may move at the same time.

  Trip Rule: When ever a lone figure is moving across a knocked down figure, and an enemy figure is in melee range, roll 1d6: If the roll is 4-6, the lone figure tripped, and the enemy figure knocked down the lone figure.

3) Make Attacks:  There are two types of attacks: Ranged Attacks, and Melee Attacks.  Ranged Attacks are made before Melee Attacks.  

  Ranged Attacks:  One player declares any Ranged Attacks he wishes to make.  Each archer figure may make a single Arrow Attack each turn.  Attacking player declares which figure is attacking, and which figure is the target.  Roll 1d6 for each archer on the Arrow Attack Table. A successful roll means the target figure is knocked over. (And left where it falls.)

Arrow Attack Table:

Range   Dice Roll
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 1- 6      3-6
 7-12      4-6
13-18      5-6
19-24       6

[Pic Example combat pic: showing two or more groups of figures attacking, with dice and rulers in view.  Each group will be an example of some aspect of attacks.]

  Melee Attacks: A foot soldier may attack any single figure within one inch of him.  (Spearmen may attack any figure upto 1.5 inches.)  Attacking player declares which figure is attacking, and which figure is the target.  Both figures roll 1d10.  The lower roller's figure is knocked over. (And left where it falls.)

  Spearmen: When a spearman attacks a "non spearman" at 1 to 1.5 inches, the non spearman still rolls, but may not knock over the spearman. (He is trying to parry the spearman's attack.).

  Multiple attackers: When two or more figures are attacking a single figure, only the first attacker is subject to being knocked over (on a successful attack by the single figure.)  The other attackers are not. (the single figure is parrying those attacks.) 


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Victory: At this point the players check to see if someone has won the game.  

The player with the last standing figures on the battlefield wins the game.

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Scenarios:

  Head To Head battle: The players line their figures on opposite edges of the battlefield.  They all rush to the center of the battlefield trying to maneuver for advantage. Last player with figures standing wins.

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Designer's Notes:  Ed and myself dreamed this up one afternoon when we were kids.  He had some of these plastic knight figures you could get from comic books back in the 70s.  We started moving them around, and randomly knocking them over.  At some point Ed suggested we roll dice for the attacks.  I started writing it all down as we invented it.  Sadly that paper has disappeared some time ago...So I wrote up these rules from memory.

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