This is my little area where I can post did-it-myself game related stuff. And now with more hobbies!
Showing posts with label Rules. Show all posts
Showing posts with label Rules. Show all posts
Thursday, February 28, 2019
StarCadets is on BoardGameGeek!
I just discovered that my StarCadets game is up on the BoardGameGeek! This is so awesome! The BoardGameGeek! Coolness!
Here is the link to the page:
StarCadets Page on BoardGameGeek.com
It was uploaded on 5-21-2012! How did I miss it for that long?
Tuesday, September 1, 2015
Starship Combat Games
I have a weakness for starship combat games. Various games I have played: Warpwar, Starfire, Star Fleet Battles, Fullthrust. I'm always looking for more...than I have time for...LOL!
I have doodled up some of my own ideas. I think I will share some of them here.
Thursday, June 4, 2015
Ed's Plastic Warrior Skirmish Game.
Here it is, the minis game that started it all for me. My friend and I had many wonderful battles with these rules. We did do more, (Castles, Giants) I'll have to write them up later.
-------------------------------------------------------------------
EdsSkirmishGame.txt
[These brackets show where pictures will be.]
[Logo pic -- maybe have a few of the figures in the game logo?]
Ed's Plastic Warrior Skirmish Game.
by
Edward Golupski, and Donald Hosford
Purpose: This is a very simple skirmish style wargame, set in any pre-gunpowder era...
----------------------
Scale: Each figure is a single man.
[Show several figures with different weapons, and a ruler for scale.]
Figures used: Any really. The figures we used were about an inch tall. They are equiped with whatever weapons are moulded on.
----------------------
Units: Just one type: the humble foot soldier.
Setup: Divvy up the figures evenly between all players. Setup any desired terrain. Deside if any players are allies. Choose a scenario.
----------------------
Scenario: Deturmine how the opposing armies are placed, and any special goals or rules.
---
[Pic of two armies facing each other.]
Battle: Just a simple head-to-head battle.
Placement: Both forces start on opposite edges of the table. Should be at least 24 inches apart. All units in each army should be togather.
Goal: The Winner has the last surviving unit(s) on the board.
---
----------------------
Turn Order: All players must do each step before moving on to the next step.
1) Initiative: Roll dice, flip a coin, deside who goes first, whatever...
2) Move figures: Players move their figures. The figures may be moved in formation or freely. (There are no formation rules in this game...)
Foot Soldiers: May move upto 6" and still make one attack per turn.
Notes: As long as the opposing armies are at least two feet apart, both may move at the same time.
Trip Rule: When ever a lone figure is moving across a knocked down figure, and an enemy figure is in melee range, roll 1d6: If the roll is 4-6, the lone figure tripped, and the enemy figure knocked down the lone figure.
3) Make Attacks: There are two types of attacks: Ranged Attacks, and Melee Attacks. Ranged Attacks are made before Melee Attacks.
Ranged Attacks: One player declares any Ranged Attacks he wishes to make. Each archer figure may make a single Arrow Attack each turn. Attacking player declares which figure is attacking, and which figure is the target. Roll 1d6 for each archer on the Arrow Attack Table. A successful roll means the target figure is knocked over. (And left where it falls.)
Arrow Attack Table:
Range Dice Roll
-----------------
1- 6 3-6
7-12 4-6
13-18 5-6
19-24 6
[Pic Example combat pic: showing two or more groups of figures attacking, with dice and rulers in view. Each group will be an example of some aspect of attacks.]
Melee Attacks: A foot soldier may attack any single figure within one inch of him. (Spearmen may attack any figure upto 1.5 inches.) Attacking player declares which figure is attacking, and which figure is the target. Both figures roll 1d10. The lower roller's figure is knocked over. (And left where it falls.)
Spearmen: When a spearman attacks a "non spearman" at 1 to 1.5 inches, the non spearman still rolls, but may not knock over the spearman. (He is trying to parry the spearman's attack.).
Multiple attackers: When two or more figures are attacking a single figure, only the first attacker is subject to being knocked over (on a successful attack by the single figure.) The other attackers are not. (the single figure is parrying those attacks.)
----------------------
Victory: At this point the players check to see if someone has won the game.
The player with the last standing figures on the battlefield wins the game.
----------------------
Scenarios:
Head To Head battle: The players line their figures on opposite edges of the battlefield. They all rush to the center of the battlefield trying to maneuver for advantage. Last player with figures standing wins.
----------------------
Designer's Notes: Ed and myself dreamed this up one afternoon when we were kids. He had some of these plastic knight figures you could get from comic books back in the 70s. We started moving them around, and randomly knocking them over. At some point Ed suggested we roll dice for the attacks. I started writing it all down as we invented it. Sadly that paper has disappeared some time ago...So I wrote up these rules from memory.
-------------------------------------------------------------------
-------------------------------------------------------------------
EdsSkirmishGame.txt
[These brackets show where pictures will be.]
[Logo pic -- maybe have a few of the figures in the game logo?]
Ed's Plastic Warrior Skirmish Game.
by
Edward Golupski, and Donald Hosford
Purpose: This is a very simple skirmish style wargame, set in any pre-gunpowder era...
----------------------
Scale: Each figure is a single man.
[Show several figures with different weapons, and a ruler for scale.]
Figures used: Any really. The figures we used were about an inch tall. They are equiped with whatever weapons are moulded on.
----------------------
Units: Just one type: the humble foot soldier.
Setup: Divvy up the figures evenly between all players. Setup any desired terrain. Deside if any players are allies. Choose a scenario.
----------------------
Scenario: Deturmine how the opposing armies are placed, and any special goals or rules.
---
[Pic of two armies facing each other.]
Battle: Just a simple head-to-head battle.
Placement: Both forces start on opposite edges of the table. Should be at least 24 inches apart. All units in each army should be togather.
Goal: The Winner has the last surviving unit(s) on the board.
---
----------------------
Turn Order: All players must do each step before moving on to the next step.
1) Initiative: Roll dice, flip a coin, deside who goes first, whatever...
2) Move figures: Players move their figures. The figures may be moved in formation or freely. (There are no formation rules in this game...)
Foot Soldiers: May move upto 6" and still make one attack per turn.
Notes: As long as the opposing armies are at least two feet apart, both may move at the same time.
Trip Rule: When ever a lone figure is moving across a knocked down figure, and an enemy figure is in melee range, roll 1d6: If the roll is 4-6, the lone figure tripped, and the enemy figure knocked down the lone figure.
3) Make Attacks: There are two types of attacks: Ranged Attacks, and Melee Attacks. Ranged Attacks are made before Melee Attacks.
Ranged Attacks: One player declares any Ranged Attacks he wishes to make. Each archer figure may make a single Arrow Attack each turn. Attacking player declares which figure is attacking, and which figure is the target. Roll 1d6 for each archer on the Arrow Attack Table. A successful roll means the target figure is knocked over. (And left where it falls.)
Arrow Attack Table:
Range Dice Roll
-----------------
1- 6 3-6
7-12 4-6
13-18 5-6
19-24 6
[Pic Example combat pic: showing two or more groups of figures attacking, with dice and rulers in view. Each group will be an example of some aspect of attacks.]
Melee Attacks: A foot soldier may attack any single figure within one inch of him. (Spearmen may attack any figure upto 1.5 inches.) Attacking player declares which figure is attacking, and which figure is the target. Both figures roll 1d10. The lower roller's figure is knocked over. (And left where it falls.)
Spearmen: When a spearman attacks a "non spearman" at 1 to 1.5 inches, the non spearman still rolls, but may not knock over the spearman. (He is trying to parry the spearman's attack.).
Multiple attackers: When two or more figures are attacking a single figure, only the first attacker is subject to being knocked over (on a successful attack by the single figure.) The other attackers are not. (the single figure is parrying those attacks.)
----------------------
Victory: At this point the players check to see if someone has won the game.
The player with the last standing figures on the battlefield wins the game.
----------------------
Scenarios:
Head To Head battle: The players line their figures on opposite edges of the battlefield. They all rush to the center of the battlefield trying to maneuver for advantage. Last player with figures standing wins.
----------------------
Designer's Notes: Ed and myself dreamed this up one afternoon when we were kids. He had some of these plastic knight figures you could get from comic books back in the 70s. We started moving them around, and randomly knocking them over. At some point Ed suggested we roll dice for the attacks. I started writing it all down as we invented it. Sadly that paper has disappeared some time ago...So I wrote up these rules from memory.
-------------------------------------------------------------------
Monday, May 25, 2015
StarCadets RPG -- the original version
StarCadets! My first all on one page (and one side!) Role Playing Game!
I wrote this waay back in 1998. It took me about two months, off and on, to write it -- it was crazy fun! At the time there wasn't that many "micro" RPGs out there. When I saw some, I thought -- I can do that! And here it is.
When I planned it, I decided it needed a gimmick -- I made the title longer than the rules! If you count the lines, the title block is one line longer than the rules block. LOL.
Game-wise, it is a science fiction role playing game. The first place I uploaded it, claimed it was an outline....(lol, this page was all there was!) Or that it is a parody of Traveller...(No it isn't, but there was a copy of the Traveller book handy when I wrote this...)
So here it is...as it originally appeared...enjoy!
--------------------------------------------------------------------------------
This game is Free! Really! Give copies to your friends! (Written: Apr-17-1998)
Printing Instructions: If using DOS, just send it to the printer. Otherwise
use no margins, and a proportional font (all characters are the same size).
Needed materials: 6-sided dice, paper, writing tools, and 2 or more players.
. . . . . . .
._____ ._____ ___ .______. ____ .___ _____. ______ _____ ._____ _.
/ ____\/__ __\ / _ \ | ___ \ / ___\ / _ \ | _ \ | ____\/__ __\/ ____\. (_) .
\ \ . | | .| |_| || _/| /. .| |_| || |.\ || __\ . | | .\ \ .
._\____\ .| | | ___ || |\ \.| \____| ___ || |_/ || |____ | |. _\___ \ . _ .
\_____/ |_| |_| |_||_| \_\ \____/|_| |_||____/.|_____/ .|_| \_____/. (_) .
.______ . ___ . _____. ___ . ____ . ______ _ _ _ . ______ _____
| ___ \ / _ \ / ____\ /_ _\ / ___\ . | ___ \| |.| || | . | ____\/ ____\
| _/| |_| |\ \ .| |. | / . . | _/| | | || | .| __\ .\ \
| ___ \| ___ |_\___ \._| |_ | \____ .| |\ \.| |_| || |____| |_____\___ \
|_____/|_| |_|\_____/ \___/ \____/. . |_|.\_\ \___/ |_____/|_____/\_____/
A Quarter-Page Role-playing Game by Donald Hosford (Donzerme@Yahoo.com)
Filename: SCADETS.TXT With comments by Edward Golupski.
----------------------------------<Game Rules>--------------------------------
CREATING CHARACTERS: Think of a name. |COMBAT: All characters get a chance to
Roll 2d6 for each attribute(STrength, | do something each turn. Attacks are and
BRains) Hits=Strength. Move is 1/2 | at Average difficulty. Characters may
Strength(round up) Choose a number of | move upto 1/2 move, and shoot at -2
skills, no more than Brains score. | to skill roll.
Make one skill level 3, the rest are |DAMAGE: Subtract armor defence, apply
level 1. Has 70 credits to buy stuff. | remainder to character's hits. Any
SKILLS: Computer,Driver,Fight,Medic, | character with zero hits has died.
Repair,Science,Shoot. Add as needed. |NPC's: Basics: ST 7, BR 7. Has only
SKILL DIFFICULTIES: Easy things: +2, | needed skills (level 2), and stuff.
Average things: +0, Hard things: -2. | Experts: worked out like characters.
SKILL ROLLS: Roll 2d6,add skill level, |EXPERIENCE: All characters get 1 point
subtract difficulty. If the total is 8| per adventure. Give 2 points for good
or more, skill attempt was successful.| role playing. 5 points may be spent
Rolls of 7 or less are failures. | to increase a skill by 1 level.
----------------------------------<Equipment>---------------------------------
Item Cost Notes |Item Cost Notes
Backpack 10 10 small items. |Ship passage 15 per day.
Cell recharger 30 recharges in 4 hour|Luxury passage 40 per day.
Comm-unit 5 5km range, 4 hours.|Flack Vest 25 Def 3. Chest/back.
Datacube 5 Holds 8 levels data|Patrol Suit 55 Def 5. Whole body.
Flashlight 5 20 hours. |Spacesuit 80 Def 2. 10 hrs use.
Geo-scan 40 Finds chemicals,ect|Skimmer(4 man)1500 Speed 100kph,10hour
Hand Computer 50 4 levels active,1hr|Skimmer-truck 3500 Speed 60kph, 5hours
Hotel room 25 per day. |Weapon Damage Shots Range
Medikit 40 8 uses. | Blaster 30 2d6 4 40m1
Power cell 5 Rechargeable. | Blaster rifle 60 3d6 6 80m
Rations 6 food for 1 man. | Knife 5 1d6 --- ---
Toolkit 18 +2 on skill rolls. | Sword 20 1d6+3 --- ---
Utility Cord 15 strong, 50m long. | Spear 15 2d6 1 20m
+----------<Toronto Sector Map>-----------|------------<Adventure>------------
|. . E . . . . .|A)Toronto-Sector capital,|SETUP: The players are at the
|. . . . . . F .| High Population, High | Toronto spaceport. They are out of
|. D . . . . . .| Industry,Trade center. | work. They are approached by Jans
|. . . . A . . .|B)Benton-High Pop,Med Ind| Miller(Male, middle aged,business
|H . . . . . . .|C)Karolos-Med Pop,Low Ind| suit). He wants them to guard an
|. . . . . . . B|D)Atlas fleet base-Large | important cargo delivery. He will
|. . . C . . . .| military base. Fourteen | pay 40 credits each. They meet at
|. . . . . G . .| fleet ships are here. | a starship, and ride with the
+---------------+E)Poverty-Med Pop,Farming| cargo in the back of a truck.
1 square=1 Light|F)Standish-Low Pop,med |WAREHOUSE: At the warehouse, the
Year. All ships| Ind, Ship yards. | truck is attacked by a group of
move at 1 light|G)Clor-Med pop,Low Ind. | thieves.(Basic NPC's, 1 per player
year per day. |H)Tempus-Med pop,Low Ind.| Shoot 2, Blaster)
--------------------------------------------------------------------------------
Weird, it appears to be double spaced..Looks normal in notepad...how do I fix this?
I wrote this waay back in 1998. It took me about two months, off and on, to write it -- it was crazy fun! At the time there wasn't that many "micro" RPGs out there. When I saw some, I thought -- I can do that! And here it is.
When I planned it, I decided it needed a gimmick -- I made the title longer than the rules! If you count the lines, the title block is one line longer than the rules block. LOL.
Game-wise, it is a science fiction role playing game. The first place I uploaded it, claimed it was an outline....(lol, this page was all there was!) Or that it is a parody of Traveller...(No it isn't, but there was a copy of the Traveller book handy when I wrote this...)
So here it is...as it originally appeared...enjoy!
--------------------------------------------------------------------------------
This game is Free! Really! Give copies to your friends! (Written: Apr-17-1998)
Printing Instructions: If using DOS, just send it to the printer. Otherwise
use no margins, and a proportional font (all characters are the same size).
Needed materials: 6-sided dice, paper, writing tools, and 2 or more players.
. . . . . . .
._____ ._____ ___ .______. ____ .___ _____. ______ _____ ._____ _.
/ ____\/__ __\ / _ \ | ___ \ / ___\ / _ \ | _ \ | ____\/__ __\/ ____\. (_) .
\ \ . | | .| |_| || _/| /. .| |_| || |.\ || __\ . | | .\ \ .
._\____\ .| | | ___ || |\ \.| \____| ___ || |_/ || |____ | |. _\___ \ . _ .
\_____/ |_| |_| |_||_| \_\ \____/|_| |_||____/.|_____/ .|_| \_____/. (_) .
.______ . ___ . _____. ___ . ____ . ______ _ _ _ . ______ _____
| ___ \ / _ \ / ____\ /_ _\ / ___\ . | ___ \| |.| || | . | ____\/ ____\
| _/| |_| |\ \ .| |. | / . . | _/| | | || | .| __\ .\ \
| ___ \| ___ |_\___ \._| |_ | \____ .| |\ \.| |_| || |____| |_____\___ \
|_____/|_| |_|\_____/ \___/ \____/. . |_|.\_\ \___/ |_____/|_____/\_____/
A Quarter-Page Role-playing Game by Donald Hosford (Donzerme@Yahoo.com)
Filename: SCADETS.TXT With comments by Edward Golupski.
----------------------------------<Game Rules>--------------------------------
CREATING CHARACTERS: Think of a name. |COMBAT: All characters get a chance to
Roll 2d6 for each attribute(STrength, | do something each turn. Attacks are and
BRains) Hits=Strength. Move is 1/2 | at Average difficulty. Characters may
Strength(round up) Choose a number of | move upto 1/2 move, and shoot at -2
skills, no more than Brains score. | to skill roll.
Make one skill level 3, the rest are |DAMAGE: Subtract armor defence, apply
level 1. Has 70 credits to buy stuff. | remainder to character's hits. Any
SKILLS: Computer,Driver,Fight,Medic, | character with zero hits has died.
Repair,Science,Shoot. Add as needed. |NPC's: Basics: ST 7, BR 7. Has only
SKILL DIFFICULTIES: Easy things: +2, | needed skills (level 2), and stuff.
Average things: +0, Hard things: -2. | Experts: worked out like characters.
SKILL ROLLS: Roll 2d6,add skill level, |EXPERIENCE: All characters get 1 point
subtract difficulty. If the total is 8| per adventure. Give 2 points for good
or more, skill attempt was successful.| role playing. 5 points may be spent
Rolls of 7 or less are failures. | to increase a skill by 1 level.
----------------------------------<Equipment>---------------------------------
Item Cost Notes |Item Cost Notes
Backpack 10 10 small items. |Ship passage 15 per day.
Cell recharger 30 recharges in 4 hour|Luxury passage 40 per day.
Comm-unit 5 5km range, 4 hours.|Flack Vest 25 Def 3. Chest/back.
Datacube 5 Holds 8 levels data|Patrol Suit 55 Def 5. Whole body.
Flashlight 5 20 hours. |Spacesuit 80 Def 2. 10 hrs use.
Geo-scan 40 Finds chemicals,ect|Skimmer(4 man)1500 Speed 100kph,10hour
Hand Computer 50 4 levels active,1hr|Skimmer-truck 3500 Speed 60kph, 5hours
Hotel room 25 per day. |Weapon Damage Shots Range
Medikit 40 8 uses. | Blaster 30 2d6 4 40m1
Power cell 5 Rechargeable. | Blaster rifle 60 3d6 6 80m
Rations 6 food for 1 man. | Knife 5 1d6 --- ---
Toolkit 18 +2 on skill rolls. | Sword 20 1d6+3 --- ---
Utility Cord 15 strong, 50m long. | Spear 15 2d6 1 20m
+----------<Toronto Sector Map>-----------|------------<Adventure>------------
|. . E . . . . .|A)Toronto-Sector capital,|SETUP: The players are at the
|. . . . . . F .| High Population, High | Toronto spaceport. They are out of
|. D . . . . . .| Industry,Trade center. | work. They are approached by Jans
|. . . . A . . .|B)Benton-High Pop,Med Ind| Miller(Male, middle aged,business
|H . . . . . . .|C)Karolos-Med Pop,Low Ind| suit). He wants them to guard an
|. . . . . . . B|D)Atlas fleet base-Large | important cargo delivery. He will
|. . . C . . . .| military base. Fourteen | pay 40 credits each. They meet at
|. . . . . G . .| fleet ships are here. | a starship, and ride with the
+---------------+E)Poverty-Med Pop,Farming| cargo in the back of a truck.
1 square=1 Light|F)Standish-Low Pop,med |WAREHOUSE: At the warehouse, the
Year. All ships| Ind, Ship yards. | truck is attacked by a group of
move at 1 light|G)Clor-Med pop,Low Ind. | thieves.(Basic NPC's, 1 per player
year per day. |H)Tempus-Med pop,Low Ind.| Shoot 2, Blaster)
--------------------------------------------------------------------------------
Weird, it appears to be double spaced..Looks normal in notepad...how do I fix this?
Wednesday, April 29, 2015
Deviant Art Page
Yes! I do have a Deviant Art Account. The files are over there...
Single Page Adventures -- Several pages.
Battle Cry Horse Artillery Marker
More links and stuff later!
Single Page Adventures -- Several pages.
Battle Cry Horse Artillery Marker
More links and stuff later!
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